Archive for the ‘OpenGL’ Category

OpenGL/Vulkan Links

Mittwoch, November 24th, 2021

AMD Cauldron

https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron

 

glTF 3D Format

https://github.com/KhronosGroup/glTF/tree/main/specification/2.0

Vulkan

Mittwoch, Juni 24th, 2020

SDL2 mit Vulkan

Vulkan SDK

Vulkan on Linux

V-EZ – Vulkan Easy Library

Von WebGL nach WebGL2

Freitag, Juni 19th, 2020

https://webgl2fundamentals.org/webgl/lessons/webgl1-to-webgl2.html

Compute Shader Links

Donnerstag, November 14th, 2019

http://antongerdelan.net/opengl/compute.html


https://github.com/capnramses/antons_opengl_tutorials_book

Web GL Links

Freitag, August 3rd, 2018

https://webglfundamentals.org/

https://www.desultoryquest.com/blog/drawing-anti-aliased-circular-points-using-opengl-slash-webgl/

https://github.com/mattdesl/lwjgl-basics/wiki/GLSL-Versions

http://excamera.com/files/gd2book_v0.pdf

https://webglsamples.org

The Book Of Shaders – Buch über Shaderprogrammierung

Donnerstag, Dezember 14th, 2017

https://thebookofshaders.com

Projection / Projection Library

Dienstag, Dezember 5th, 2017

http://proj4.org

OpenGL Color Attribute für Vertex

Mittwoch, November 29th, 2017

https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/varying.php

OpenGL Math Library / Header only

Mittwoch, April 26th, 2017

https://github.com/g-truc/glm

OpenGL Normal Mapping

Freitag, März 31st, 2017

https://learnopengl.com/#!Advanced-Lighting/Normal-Mapping